Gobkit
Generate ready-to-use animated 3D creature GLB assets from JSON specifications
About Gobkit
anyCreature provides a workflow for generating game-grade 3D creature assets from natural-language requirements: the AI turns requests such as “make a fearsome mountain giant” into a specification, asks at most two follow-up questions, and delivers a skinned, animated, vertex-colored, AO-baked GLB plus an offline viewer. The repository also provides the ACS engine, which generates GLB from a JSON specification and Node CLI; the official documentation defines Gobkit as AI-native 3D infrastructure for agents and vibe coders, and says assets can be connected to workflows through an API.
Best for
Best use cases
Generate creature characters with natural language
Export GLB through a JSON specification
View 3D assets offline
Connect assets to an API workflow
Features
JSON specification driven
The ACS engine accepts a JSON specification and generates GLB through a Node CLI.
Game-grade GLB output
Generated results can include skinning, animation, vertex colors, and baked AO.
Offline viewing
The AI session delivers a GLB asset and an offline viewer.
API workflow integration
The official documentation says game-grade 3D assets can be connected directly to workflows through an API.
Pros
- Natural-language interaction asks at most two follow-up questions
- Outputs skinned and animated GLB
- Provides an offline viewer
- The ACS engine has zero runtime dependencies
Cons
- The example wolf includes only idle and move animations, not the three animations required by the card