
Rebellis AI
Turn text prompts into customizable 3D character motions and export them for game and animation pipelines.
About Rebellis AI
Rebellis AI converts written motion descriptions into editable 3D character animations for game and animation production. The workflow starts with a text prompt, presents generated motion options, and lets users change speed, smoothness, trimming, looping, and bending before export. Available download formats include FBX, Blend, RBX, GLB, and BVH. Unity, Blender, and Roblox plugins and SDKs help place generation closer to existing production tools, while the API supports real-time generation and direct downloads for dynamic application use. Individuals can explore the system through a free plan with unlimited prompts and customization tools. Developers can instead use pay-per-API-call access at €0.10 per call, and companies can discuss a custom partnership with revenue-sharing terms. The target pipeline affects adoption: Unreal support is listed as coming soon, usage-based API costs can rise with volume, and partnership pricing requires a conversation with the Rebellis AI team.
Best for
Best use cases
Test and customize motions before exporting to a supported 3D format
Generate editable animation within Blender, Roblox, or Unity workflows
Integrate real-time motion generation into an application through the API
Compare before choosing
The Free plan favors exploration with unlimited prompts and customization tools
Pay-per-API-Call avoids upfront cost but makes spending depend on usage volume
Partnership access adds custom collaboration but requires negotiated pricing
Features
Create character motion from text
Describe a motion, review generated options, customize the result, and export it in a supported 3D animation format.
Generate motion inside production tools
Use plugins and SDKs for Blender, Roblox, or Unity to bring editable motion generation into an existing workflow.
Add dynamic animation through an API
Call the API for real-time motion generation and direct downloads in games or other applications.
Pros
- The free plan supports unlimited prompts and customization tools, lowering the cost of testing motion ideas.
- Plugins and SDKs for Blender, Roblox, and Unity can reduce handoffs between generation and production tools.
- Exports in FBX, Blend, RBX, GLB, and BVH provide options for different 3D pipelines.
Cons
- Unreal support is marked as coming soon, so teams using it cannot rely on the same stated integration today.
- API billing at €0.10 per call creates a variable cost that grows with generation volume.
- Partnership pricing is custom, so companies must contact the team before they can estimate that option.
Pricing Plans
Free
- Unlimited prompts and customization tools
- FBX, Blend, RBX, GLB, and BVH file formats
- Access to Blender, Roblox, and Unity plugins and SDKs
Pay-per-API-Call
- No upfront cost
- Real-time generation with direct downloads
- Access to Blender, Roblox, and Unity plugins and SDKs
Partnership
- Shared revenue model
- Access to Blender, Roblox, and Unity plugins and SDKs
- Custom AI-powered solutions developed with the Rebellis AI team
* Pricing information is for reference only. Please refer to the latest announcement on Rebellis AI's official website.